parc website
PARC had outgrown its Squarespace site. The club now had four collections, a token, a Twitch show, an arcade, and merch. I designed a new site to bring them together.
I built it with Claude Code, which wrote most of the code. I designed the pages, directed the implementation, and reviewed and adjusted each screen.
The logo’s pixel grid became the basis for the site. I wanted it to feel like arriving on the club’s island, with different places to explore as you scroll.

What it is
- 01Home, Gallery, Clubhouse, PARCade, Merch, Stats, LARC, and the error pages
- 02One typeface, PARC Pixel, in three weights
- 03Live collection stats, token data, and game scores
The island
Each page opens under a jungle canopy with two layers of drifting pixel clouds. A wooden sign holds the title, introduction, and buttons. The pages are places in the club’s world: the Clubhouse, Gallery, and PARCade. Generated textures give the scenery some variation.






The notch
The notched corner appears throughout the site: 6px on buttons, 10px on cards, and 12px on panels. Buttons sit above a darker base, lift on hover, and drop when pressed. Movement follows the pixels too: buttons move in steps, water shifts one cell at a time, and dropdowns open line by line.
Stats first
I put Stats first in the navigation so holders could get to it quickly. It shows floor prices, trading volume, holders, and listings for the collections, alongside $OAR token data. The numbers come from the ledger and marketplace APIs. Daily snapshots feed the charts, with history starting at launch.



Gallery & Clubhouse
The Gallery hangs the apes on clotheslines between two trees. Selecting a frame brings up a plaque with the ape’s name. The first version scrolled sideways and hijacked the wheel. It looked good and felt wrong, so I rebuilt it with ordinary vertical scrolling.
The Clubhouse took three layouts to get right. It ended up with a TV playing the Twitch stream, a trophy shelf, and a corkboard for events, suspended from branches. I checked the ropes at different screen widths to keep them attached.







PARCade
PARCade is an arcade cabinet with a green CRT screen, scanlines, a joystick, and buttons that control the menu. On the homepage, a smaller screen shows the game cover beside live high scores, surrounded by scenery built from the game’s sprites.
I also made Rowboat Racer: an ape rowing down a five-lane river, dodging logs, reefs, and ziggurats. I drew the sprites on a 3px grid. The riverbanks change between beach, jungle, rock, and village scenery on each run. The server replays a run before accepting its score on the leaderboard.








Merch & community
Merch was going to be an external link, but the storefront’s API let me bring the catalog onto the site. Only checkout leaves it. After Darc has a static-filled background, Discord has drifting chat bubbles, and the LARC teaser is a boathouse terminal that boots, glitches, and accepts typed input. The 404 sign says you rowed off the map.




How it was built
I worked screen by screen with Claude Code, checking screenshots, phone layouts, and type errors as I went. Shared color, type, and spacing settings kept the pages consistent. I compressed the fonts and animated artwork before deploying to Vercel.
The reaction
- 01“Love it, great website update, looks amazing” — @BrandoWoodz, X
- 02“loOkn goOd” — @Uga589, X
Outcome
- 01Seven pages plus the error pages, live at parcxrpl.com since September 2026
- 02Designed and built alone, with Claude Code
- 03Shared components for the page headers, buttons, cards, and navigation
- 04Live data throughout: the ledger, xrp.cafe, the AMM, the Fourthwall storefront, and the game leaderboard
- 05PARC Pixel is the only typeface on the site